It’s been a long time coming, but our Cyberpunk 2077 review is finally here. We’ll be honest with you: it’s not pretty. Wait, we’re always honest, right? What we mean is that if you’ve been living in a cyberpunk bubble, we’re here to burst it, if playing the game hasn’t already done so.
First and foremost, some back story. It shouldn’t come as a surprise, given their previous work, The Witcher 3 (TV show review). In addition, their social media posts and interactions with the community gave us – and continue to give us – a positive vibe. Naturally, as a result of this, we made a mistake, one that we have repeatedly warned others about. We rode on the hype train. *sigh*
Cyberpunk 2077 – The Release
Cyberpunk 2077 began development in 2013. It’s an understatement to say the game was ambitious. We finally got our hands on the game on December 10, 2020, despite the fact that many of us had pre-ordered it. Another cardinal sin in the gaming industry. This, of course, would come back to bite us. The game was supposed to come out early last year, on April 16, according to the schedule.
It was, however, postponed until September 17. No worries; CDPR is working on it, polishing it up, and avoiding crunch; all sensible reasons (read: “excuses”), and we’re a fair bunch. There will be no Cyberpunk on September 17; it has been postponed until November 19. We accept the same excuses and move on. Is it November 19th?
There’s no way. The game was once again postponed. There were, understandably, a lot of angry gamers at this point. Gamers who had pre-ordered the game for who knows when we’re now asking if it would ever be released. Oh, but it did come out. However, it appears that the additional 8 months of development time were insufficient. At launch, the game was a buggy mess with numerous crashes.
PC users, on the other hand, had it relatively easy. Those who purchased the game on PS4 and Xbox One were the most unfortunate. On these two consoles, the game went like rubbish. The game was so bad that Sony took it off the PlayStation Store.
The issues with the release didn’t stop there; CDPR apologized for the game’s poor performance and offered full refunds across all platforms, with the exception of Sony, which said “Nah, not happening, we can’t refund a game that isn’t even on our store, see?” The game was then yoinked from their store. Kids, please wait for the review. Also, don’t order in advance.
Cyberpunk 2077 Story
The storyline of Cyberpunk 2077 is probably its strongest point. However, given how quickly you can actually wrap up the main storyline, it doesn’t feel anywhere near what CDPR was promising. While we’re sure there are a variety of alternate endings or routes to take, the state of the game at the time we played it prevented us from pursuing them. You can only take so many crashes before you say f*ck it and stop playing. That’s exactly what happened to us. The game kept crashing at the same spot every time we tried it; we even created new characters to test it, but the same thing happened.
You begin by creating your own character, as is the case with most western RPGs. In this case, the character creation for V. Cyberpunk 2077 was also highly anticipated prior to the game’s release. They were going all out with the customization, even including the character’s nether regions, in the demos, they showed us. After all, it’s rated M. However, we’ve discovered that if you don’t have a strong enough rig, it looks pretty bad.
Moving on, you have three character backgrounds to choose from: Corporate, Street Kid, and Nomad. You’re mistaken if you think choosing one over the other means something different later in the story or in your relationships with people. Regardless of where you begin, all three origins eventually lead to the same place. That’s a shame because they obviously put thought into the origins. It seems like a waste to have so many loose ends and interesting characters, only to never see or interact with them again.
When it comes to the storyline, however, if you can get past the bugs and glitches, it’s actually quite enjoyable. CDPR has a knack for creating memorable characters, as evidenced by The Witcher 3. They also know how to animate faces and expressions, and it usually looks fantastic. If you’re not interested in anything else the game has to offer, characters like Jackie Wells (your first companion), Judy and Panam (potential romance options with quest chains to boot), and Johnny Silverhand (Keanu Reeves’ character) will help you get through the storyline.
Cyberpunk 2077 Gameplay
Cyberpunk 2077 doesn’t exactly reinvent the wheel in terms of gameplay. You’ll be fine if you’re familiar with GTA gameplay and a little bit of Watch Dogs hacking. For those who are willing to look for it, the game has a lot to offer. There are plenty of side missions and activities to occupy your time in the world. Unfortunately, the fear of crashing at any moment distracted us from anything other than the main story. Of course, we were occasionally diverted by an exciting character or two.
After getting the basics of gameplay out of the way, you’ll move on to stats, or your character’s build. This could have a huge impact depending on how you choose to play. You don’t need to worry about much if you’re just trying to run and gun, and you can just focus on the stats you think will help. This is, without a doubt, the most forgiving alternative. Hackers and stealth players may want to adjust their stats accordingly as well, but this can be more challenging.
Cyberpunk 2077 Graphics And Audio
We’ve said it before, but Cyberpunk 2077 is best played on a tripped-out gaming PC. If you don’t have one of those, your experience will be a buggy bummer, as the difference is very noticeable. We’re not even going to mention how bad the game runs on last-generation consoles. Oh, wait, we did that already in this review.
Cyberpunk 2077 Verdict
There’s no denying that the game was a bug-ridden mess when it was released. There’s no denying that CDPR put a lot of time and effort into this. It could have used a little more time in the pot before being served. All of the patches that have been released so far have worked to improve the game’s stability, at least on PC; we can’t speak for other consoles. CDPR has a good track record, and this will undoubtedly go down as one of their greatest blunders, but there’s a lot of promise here. For the time being, however, we would advise against purchasing the game until it has been completed.